Dark-scene QC and grain checks
Reviewing gradients and thin architectural edges in the sample scene. The next notebook pass will compare lossless frame exports and playback behavior.
[Yuuki] is a place to document the craft of encoding: what changed, why it changed, and what survived the encode.
Lineart should stay clean. Gradients should stay quiet. Grain should retain its texture. A smaller file is useful only when it respects the source.
Each release keeps a source notebook, optional technical details, and room for comparisons. The guides make the workflow repeatable, and the benchmarks make its tradeoffs visible.
This v1 archive contains demonstration entries, local SVG illustrations, sample download links, and explicitly illustrative metric data. Replace them with your own measured work as the collection grows.
Example bench: Windows or Linux, a modern multicore CPU, 32 GB+ RAM, and SSD scratch space. This describes a sample workflow, not a measured hardware configuration.
Reviewing gradients and thin architectural edges in the sample scene. The next notebook pass will compare lossless frame exports and playback behavior.
Content collections, transparent release notebooks, and the local authoring workflow now share one small static archive. New entries can grow without adding a client framework.